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Programming Two Sprites

          You can create a separate script for each sprite in a project. Each sprite executes its
          own script when you run the project.


             Lab Activity 1
                                                                                                   Experiential Learning
           Let us move two butterflies on the Stage.

            1.  Create a new project.

            2.  Delete the Cat sprite.

            3.  Add the Butterfly1 and Butterfly2 sprites from the

                  Animals category in the Sprites Library.

            4.  Position  the  sprites  on  the  Stage  as
                  shown in the image.

            5.  Select  the  Butterfly1  sprite  in  the

                  Sprites list and  create the stack of

                  blocks as shown in the image.

            6.  Select  the  Butterfly2  sprite  in  the
                  Sprites list and  create the stack of

                  blocks as shown in the image.

             7.  Click the Go          button to execute the project.

                  The  butterflies  start  moving  around  the  Stage.

                  A sample image is given for your reference.

            8.  Click the Stop           button to stop the project.


          CHANGING COSTUME OF A SPRITE
          A Costume is a specific appearance for a sprite. The Costumes tab displays all the

          costumes for the selected sprite. By default, a sprite uses only one costume. You can
          create animation in a project by changing the costumes of a sprite quickly. The Looks
          blocks help you change the costume of a sprite.

          To view the costumes for a sprite:

            1.  Select the sprite in the Sprites Info pane.

            2.  Click the Costumes tab.

                  All the costumes for the sprite are displayed.


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