Page 79 - Computer - 4
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Lab Activity 4
Experiential Learning
Let us draw a hexagon and stamp the Cat sprite at each corner of the
hexagon.
1. Open a new project.
2. Create the stack of blocks as shown in the given image.
3. Click the Go button to run the project.
The Cat sprite draws a hexagon in orange colour and stamps its
image at each corner of the hexagon. Some sample images are
given for your reference.
DRAWING A CIRCLE
A circle is a special figure. You can think of a circle as a polygon in which you make a
turn of 1 degree after every step you move. Thus, to draw a circle, you need to use
the Repeat block 360 times, and the angle of turn must be 1. The number of steps
moved by the sprite will determine the size of the circle.
Lab Activity 5
Let us draw a circle on the Stage. Experiential Learning
1. Open a new project.
2. Create the stack of blocks as shown in the given image.
3. Click the Go button to run the project.
A circle is drawn on the Stage. Some sample
images are given for your reference.
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