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Project Work / Field Visit / Student Portfolio 15
Part D * relate it to Sustainable Development Goals
Total 15
Grand Total 210 100
DETAILED CURRICULUM / TOPICS FOR CLASS IX
Part - A: Employability Skills
S. No. Units Duration in Hours
1 Unit 1: Communication Skills-I 10
2 Unit 2: Self-management Skills-I 10
3 Unit 3: Information and Communication Technology Skills-I 10
4 Unit 4: Entrepreneurial Skills-I 15
5 Unit 5: Green Skills-I 05
Total 50
NOTE: Detailed curriculum/topics to be covered under Part A: Employability Skills can be downloaded from CBSE website.
Part - B: Subject Specific Skills
l Unit 1: AI Reflection, Project Cycle and Ethics
l Unit 2: Data Literacy
l Unit 3: Math for AI (Statistics & Probability)
l Unit 4: Introduction to Generative AI
l Unit 5: Introduction to Python
Unit 1: AI Reflection, Project Cycle and Ethics
SUB-UNIT LEARNING OUTCOMES SESSION/ACTIVITY/PRACTICAL
To identify and appreciate Artificial
Intelligence and describe its Session: Introduction to AI and setting up the context of the curriculum
applications in daily life.
l Recommended Activity: Make a statement about lighting and LUIS
will interpret and adjust the house accordingly
https://aidemos.microsoft.com/luis/demo
To recognize, engage and relate with Recommended Activity: The AI Game
AI Reflection the three realms of AI: , Computer l Learners to participate in three games based on different AI domains.
Vision, Data Statistics and Natural Ø Game 1: Rock, Paper and Scissors (based on data)
Language Processing.
https://next.rockpaperscissors.ai/
Ø Game 2: Semantris (based on Natural Language Processing - NLP)
https://research.google.com/semantris/
Ø Game 3: Quick Draw (based on Computer Vision - CV)
https://quickdraw.withgoogle.com/