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Block                                              Description
                                Changes the value of the specified variable by the specified value. (Negative value
                                is used to decrement the value)

                                Makes the variable visible and displays its value on the Stage.

                                Makes the variable invisible and hides its value on the Stage.

          Creating a Variable
          To create a variable in Scratch:
            1.  Under the Code tab, click the Variables blocks category.               3
            2.  In the Variables blocks palette, click the Make a Variable
                button.
                 The New Variable dialog box opens.                                                                 5

                                             3.  In the New variable name box, type the name of the variable, for
                                                 example, Side.
                                             4.  Select:
                                                 •  the For all sprites option to make the variable global.
                                                 •  the For this sprite only option to make the variable local.
                                             5.  Click the OK button.
                                                  The variable Side is created and displayed in the Variables blocks
                                                 palette and the Stage. The blue tick mark in front of the variable
                                                 means that it will be displayed on the Stage.


                                                    Knowledge Discovery                            Subject Enrichment

                                                 Each Scratch 3 project begins with a default variable – my variable –
                                                 available for use.


          Using a Variable
          Using a variable involves either setting the value or displaying the value of the variable. Let us understand
          the use of variables through a few examples.

            Lab Activity 1                                                                         Experiential Learning

           Let us create a variable called Counter, set its initial value to 1, and increase its value by 1 every time
           the spacebar key is pressed.
            1.  Create a new project.

            2.  In the Variables blocks palette, create a variable – Counter.
            3.  In the Scripts area, create the stack of blocks as shown in the image.

            4.  Click the Go     button to execute the project.

            5.  Press the spacebar key and observe the result.
            6.  Click the Stop   button to end the project.




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